Why It Sucks
Note: Much like the case with the Boost Guardian, this page will only talk about the battle with the Spider Guardian in the Gamecube version of Metroid Prime 2:Echoes, as the difficulty has been tone down in both the New Played Control! Metroid Prime 2: Echoes for the Wii and in the Metroid Prime Trilogy that was also made on the Wii
- You are force to fight it in your Morph Ball, which has janky controls.
- The Spider Guardian's design is bland, it is nothing more then a Darking Pillbug.
- The Spider Guardian can do crazy amounts of damage.
- The proses of trying to get to the bomb slots is tedious as using the Morph Ball Bombs to jump doesn't always work.
- Unlike previous bosses were you shoot at them, in this battle you must stun it with your Morph Ball Bombs and then after words use the bomb slots to force it to collide with Electric Coils to damage it, this is both tedious and boring.
- Very few health pick-ups in this battle.
- The Spider Guardian moves very unpredictably and can easily catch Players off guard.
- The Spider Guardian can create an electric field around itself, this attack can not only do high damage, but it can also go though solid walls.
- VERY scarsed checkpoint, when you get a game over, not do you have to undo some of the puzzles that you did, but theres also an unskippible cutscene.
- This overall boss feels more like a puzzle then an actule boss fight, and considering that this takes place after the Chykka, that is no excuse.
- Much like the Boost Guardian, the Spider Guardian's difficulty was drastically torn down in both the Metroid Prime 2: Echoes New Play Control! and the Metroid Prime Trilogy made for the Wii.
- If you manage to beat the Spider Guardian, you do get the Spider Ball ability, so at least it will pay off after the battle.